Love the pack so far working with it. I do want to say that the attack animations for the upwards swing are 2 pixels closer than the other directions, which is annoying for collision boxes. I'm not sure if that was a part of the design but wanted to at least mention. Loving your work still <
and yes the idea is that it has a little coherence, because if it went further the animation would look very weird (just look at those little arms haha), I'll be watching and if it becomes too annoying I might make changes in the future.
Iโve been doing lots of prototyping for game functions. Having a ready-made sprite as a placeholder makes my life much easier. Thank you so much for you hard work.
โ Return to 16x16 sprite character
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Love the pack so far working with it. I do want to say that the attack animations for the upwards swing are 2 pixels closer than the other directions, which is annoying for collision boxes. I'm not sure if that was a part of the design but wanted to at least mention. Loving your work still <
Hey thank you very much!
and yes the idea is that it has a little coherence, because if it went further the animation would look very weird (just look at those little arms haha), I'll be watching and if it becomes too annoying I might make changes in the future.
Thanks again n.n
These guys are adorable, detailed, and engaging! I wanna play a game with them in it SO BAD
EDIT: They're my all-time favorite 16x16 characters
Thank you very much ๐ฆ
Iโve been doing lots of prototyping for game functions. Having a ready-made sprite as a placeholder makes my life much easier. Thank you so much for you hard work.
Thank you for your supportive comment n.n
Clean work on these knight sprites! Always love simple and quality topdown characters!
Cheers from a fellow pixel artist!
thank you so much Vexed ๐ฅ