Nefarius - The Last Wizard
Nefarius: The Last Wizard (demo)
Please wishlist the game if you liked the demo!
(click on the image below)
Controls
- LEFT CLICK: Shoot fireball
- ESCAPE: Pause
- ARROWS / WASD/ ZQSD: Move
- Boots: SPACE/SHIFT: Dash
- Laser Beam: A/Q: Use laser
About
Nefarius, a powerful wizard, battles against an evil slime army that has drained his land of magic. Defeating these slimes allows him to reclaim his power through the magic shards they drop. Help Nefarius restore balance and save his realm from darkness.
Development Team:
- Horizon: Engineering & Programming
- SnowHex: Art Director & Game Designer
- Sh4-RA: Music (SoundCloud)
- Kawashin: SFX & Music (SoundCloud)
- H-Mister: Music (SoundCloud)
Future Plans & Roadmap
We aim to keep updating the game until we reach version 1.0.0, adding content and mechanics to create an enjoyable experience. After achieving this, we plan to release the game on Steam and possibly on mobile. If you are interested in knowing more about our future plans, you can check our latest devlogs.
Visual Preview:
Feedback & Support
We value your feedback and support! If you have any ideas or comments to help us improve the game, feel free to leave a comment or join the Snowhex Community Server on Discord. You can also follow Snow on social networks:
Rate our game:
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.7 out of 5 stars (87 total ratings) |
Authors | SnowHex π±, SlayHorizon |
Genre | Action, Survival |
Made with | Audacity, Godot, Aseprite |
Tags | 16-bit, 2D, Bullet Hell, Godot, Pixel Art, Roguelite, Singleplayer, Top-Down, Top down shooter |
Average session | A few minutes |
Languages | English, Spanish; Latin America, French |
Inputs | Keyboard, Mouse |
Links | Steam, Steam |
Download
Click download now to get access to the following files:
Development log
- 0.2.7 Little patch before the major updateAug 01, 2024
- 0.2.4 - Laser beam and new item variationJul 09, 2024
- 0.2.0 - Procedural generation, hotbar and more...Jul 08, 2024
Comments
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Permanent upgrades would be nice, it's a bit boring to start from 0 each time, more lore would be nice too, the universe looks cool, otherwise great game and finally a good "tutorial" which allows you to play freely
You should make the big slime give you more health when you kill them and maybe leveling up gives you extra hp
I wish there were kind of progression to not start from 0 every time and one more map
Mmm I found a funny bug try to press L more than 1 time in 2 seconds
Wanted to see it but I couldn't reproduce the funny bug
It was like dying in the die screen weirdo
Sweet game, just a really chill implementation of the genre.
As for feedback, I can't really make good use of the laser. The upgrades only buffing damage is impractical and doesn't help. Lower cooldown or multiple beams would definitely feel better. The stunlock needs to be much shorter or have some other offset so you don't get surrounded or worse, killed when using it.
Good job, looking forwards to see where this goes.
Hey thanks, we have already taken into account the saler and we are thinking of adjusting it in next updates
cool game
very Fun
idk but these kind of games always draw me to em
kinda wish there was more words at the beginning like "oh noes, there are slimes on my lawn" or something like that idk
Hi, thanks for your comment, we will take into account the dialogues haha
Amazing and for free!! I have a bug report tho, if you press retry more than once the game bugs
Thanks for your comment π¦
how do i use the laser?
Hello, you can use it by pressing the F key, for the moment
There should be some more ways to heal. Than the little bit you get after a boss kill.
if you get surrounded by slimes, you are essentially dead.
Certainly for the new update we are working on it ;)
GodotμΌλ‘ μ΄λ° κ²λ λ§λ€ μ μκ΅°μ!
This and more!
For mac ?
Perhaps, in the future
Okay thx
Good looking game, chill gameplay, but the collision detection is really bad, or maybe the slimes attack with their hands(!) at close range
Actually you are right, we are working on adjusting this kind of things for the next update, thanks for the comment. π¦
Good basics here. Love the general feel and flow of the game.
Couple notes: Laser cooldown seems way too long; makes that weapon useless at low levels. And upgrading it never seemed to improve cooldown.
Looking forward to improvements you've already mentioned. It will be fun to see achievement system, more weapons, upgrade shop, et cetera. Keep up the good work!
Thank you very much for your comment and support n.n
Fun little game :D
Thanks!
I like the art, the design, the concept of wizard that lost his powers and will restore them by killing these slimes, diffrent color slimes, castles, floating islands, caves, ring of fire, ice armor, healing fairies maybe in the future? ill let my imagination go wild, polish it you guys and publish it on every platform, great job 5/5 i hope you make billions and settle chilling with either juice, tea or coffee chilling on your home desk with the big 3D dream on the horizon.
much love
haha thank you for your kind comment, you exactly guessed whatβs next but we still have a long way to do
@ragstal Thank you for your comment and for your good wishes n.n
Great game!!! Love the art style!!!
A suggestion is that the map should be more zoomed out, so player will have more time to react to newly spawned enemies. Also I think giving enemies outline or another color that contrast against the floor more might make they more noticable.
Hello, in the update that we have just launched, we just did what we did to zoom out the camera among other things, the other thing we will take into account, thanks for your comment. π¦
THIS GAME IS AMAZING, but I have one suggestion, you should be able to hide under the trees.
Thanks for the comment!
Hiding under the trees, why not, but what's supposed to happen? The slimes suddenly stop moving and walk around haha
yes
fantastic game, i do have two small nitpicks, one, the camera movement follows the player and ends up lagging behind a bit, you can end up running into enemies without seeing them sometimes, i think it might help for the camera to follow a bit ahead of where the player is moving toward. And two, slimes should move a bit differently, instead of a constant speed of acceleration, they should dash in short bursts to match with their animation, so they're more so shimmying across the floor than sliding around. (the slime movement is more so for visuals so don't take it too serious.) All in all though the art is simplistic and fantastic, and the game feels great to play, Love it!
Thanks for the interesting ideas, I will talk about it with the artist. For the camera you are right, itβs going to be fixed in next update
It's really fun!
What are these types of games called?, so cool man
bullet hell
Vampire Surviver
will there be customizable keybinds
Yes itβs planned in the next major update
Nice. Nice. Very nice.
Very good game. Good luck with it.
Thanks n.n
Nice game, I had some good fun. Would be nice to have a support for a twin-stick controller on this.
Glad you had some fun! Ok for the controller itβs going to be supported on the next update
Pretty good game but I think it would be better if it had a chance to drop a healing item from an enemy, or make the health that drops from big slime heal more.
Thanks for pointing this out, I just doubled the healing in new patch!
Desperately needs a magnet upgrade.
Shouldn't have to unlock boots and it should be clear that it's how how unlock speed upgrades.
I tend to die by enemies appearing in blind spots behind me.
Nice graphics. Game has potential. Unfortunately, download version doesn't work on my old PC.
Thanks for the feedback! You are right some things arenβt really clear when you play it for the first time, weβll work on this
Haha thanks, that made me laugh
Good game! Not much content, but this has a solid base. Gameplay is fluent, controls are good.
One improvement I suggest is to make the mouse cursor better visible, or indicate the direction of firing in another way. Especially when it's crowded it's annoying to have to search for the cursor.
Thanks for your feedback and thanks for pointing this out! I'm thinking of reworking the mouse by making it bigger and allowing the player to change its color, plus I could add an indicator on Nefarius and also, maybe an auto fire option
leveling is SO SLOW later on. The leveling formula should be a polynomial, like in Vampire Survivors where it's quadratic (xp required for each level is 8n^2, where n is the level). You can get this effect by adding to the needed xp each time you level up. It seems like right now you're multiplying it by some constant each level, which means the pace always feels like it's slowing down, since no computer can handle an exponentially increasing number of enemies for an extended period.
Thank you for the comment it will help me a lot, basically as you guessed Iβam using a constant which is ridiculous, itβs going to be changed in the next patch
It has a strong core, but there is definitely room for improvement. The lazer is not explained anywhere in game, the faster rotation on the books seems to take a second second before starting up, leading to poor feedback.
i dont realy see future for this game but you can shut my mouth anytime. aslo, i realy love the shogun showdown.
music
LOVE THE GAME!
While I think this is one of the best games I've found on itch.io for free I think some changes like letting the player level up without being killed instantly at the start and also making it a little more obvious you've been hit.
Thanks for your comment, we will keep an eye on these features for the next update. n.n
Hi There! Really loved the game, its super fun!
In my humble opinion there are 2 things that bothers me.
First is the hitbox on the enemies, i feel like sometimes i try to get away from getting damaged in the enemy swarm, but i still get hitted. Maybe giving a little more space to move around so it can have a little bit more of skill progression would be nice (imo at least).
On the same topic, another thing that could be improved is a tiny invulnerability frame when you get hitted, so you can try and get to a safe place if you are hitted.
My second point is that it would be awesome that if the book continued to stay on an enemy sprite it would still damage it, in this way it opens up for a reward in skill if you are pacing around an enemy and are able to do this.
Well, this are little things that i feel could improve the gameplay a lot. I really loved it!
Thank you for your comment, we will take it into account :)
Nefarius The Last Wizard Gameplay
https://youtu.be/YoNAQXUm3x0
Thanks!
A really very good game.
The proof of fun is definitely there.
A little more player feedback, such as when the player is hit, a screen shake, or a red vinette would really improve the game.
(My Opinion)
The world still feels very lifeless, but is very nicely designed, maybe a VFX of leaves blowing in the wind would make the world livelier.
(My Opinion)
You have already made a great game. :)
Your art style is very sweet and simple, and the music fits the setting well. ^^
Keep it up!
I follow the project^^
Greetings <3
Thank you for your comment, we will take into account the points you mention. n.n
This is so littt Mann btw I bought ur dungeon gathering pack... Can I ask? What engine did u use to make this game?
Ayoo thank you very much, for our game we are using Godot, if you have any other questions with the package, feel free to join my discord server. n.n
Here's my gameplay: https://youtu.be/iFj1HrxcaMc
Nefarius is a great game! I like graphics and how it is done. It would be nice probably to have at least minimal ways to recover hp, but overall I think it's great.
Now I've played this game before new changes - which may make game even more interesting - I looked at the icons and it looks cool. The only issue I've noticed is the fact you can roll a maxed item on level up - picking it as an option when you level up just wastes your level up on nothing.
Overall, nice game!
Thank you very much for your comment π¦
Thanks for your feedback, also for the video! It really help me seeing other people playing the game. The level up thing just got fixed on the new version
That's fantastic! It has a lot of potential, so I am keeping my thumbs up!
Very cool! I really like the feeling of the game !
I'm so glad you're liking the game, new content will be coming soon πΏ
BOOOOM this new laser is good! The game has mode good progess since the last time its nice, I think the only thing needed now is some kind of objective than only surviving and maybe different enemy type, I mean something different that doesnt just run at you
You're right haha, those things are to come in new updates, thanks for your comment n.n
A fun game would be awesome if there were weather changes or so; it would make it a little more dynamic.
Hello, thank you very much for your comment, in the future there will be haha π¦